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Starting the Network Server
To start the Network Server, you can invoke a script, a jar file, or
a class.
Important: Note that you should always properly shut down the Network Server
after use, because failure to do so might result in unpredictable side-effects,
such as blocked ports on the server.
You are strongly urged to enable user authentication when you run a
Network Server.
For details on how to configure user authentication, please consult
the "Working with user authentication" section in the Developer's Guide.
You are also urged to install a Java security manager with a
customized security policy. For details on how to do this, see
Customizing the Network Server's security policy.
You can start the Network Server in any of the following ways:
If you are relatively new to the Java programming language, follow the
instructions in "Setting up your environment" in
Getting Started with Derby to set the
DERBY_HOME
and JAVA_HOME environment variables and to add
DERBY_HOME/bin
to your path. Then use the startNetworkServer.bat
script to start the Network Server on Windows machines and the startNetworkServer
script to start the Network Server on UNIX systems. These scripts are located
in $DERBY_HOME/bin,
where $DERBY_HOME is the
directory where you installed Derby.
You
can run NetworkServerControl commands only from the host that started the
Network Server.
| Operating System |
Command |
| Windows |
set DERBY_HOME=C:\derby
set JAVA_HOME=C:\Program Files\Java\jdk1.5.0_10
set PATH=%DERBY_HOME%\bin;%PATH%
startNetworkServer
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| UNIX (Korn Shell) |
export DERBY_HOME=/opt/derby
export JAVA_HOME=/usr/j2se
export PATH="$DERBY_HOME/bin:$PATH"
startNetworkServer
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If you are a regular Java user but are new to Derby, set the
DERBY_HOME
environment variable, then use a java command to invoke the
derbyrun.jar or derbynet.jar file:
| Operating System |
Command |
| Windows |
set DERBY_HOME=C:\derby
java -jar %DERBY_HOME%\lib\derbyrun.jar server start
or
java -jar %DERBY_HOME%\lib\derbynet.jar start
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| UNIX (Korn Shell) |
export DERBY_HOME=/opt/derby
java -jar $DERBY_HOME/lib/derbyrun.jar server start
or
java -jar $DERBY_HOME/lib/derbynet.jar start
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To see the command syntax, invoke derbyrun.jar server or
derbynet.jar with no arguments.
If you are familiar with both the Java programming language and Derby,
you have already set
DERBY_HOME.
Set your classpath to include the
Derby
jar files. Then use a java command to invoke the
NetworkServerControl class directly.
| Operating System |
Command |
| Windows |
%DERBY_HOME%\bin\setNetworkServerCP
java org.apache.derby.drda.NetworkServerControl start
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| UNIX (Korn Shell) |
$DERBY_HOME/bin/setNetworkServerCP
java org.apache.derby.drda.NetworkServerControl start
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The default system directory is the directory in which
Derby was started. (See
the Derby Developer's Guide for
more information about the default system directory.)
You can specify a different host or port number when you start the Network
Server by specifying an option to the command.
-
Specify a port number other than the default (1527) by using the
-p portnumber option, as shown in the
following example:
java org.apache.derby.drda.NetworkServerControl start -p 1368
Specify a specific interface (host name or IP address) to listen on other
than the default (localhost) by using the -h
option, as shown in the following example:
$DERBY_HOME/bin/startNetworkServer -h myhost -p 1368
where myhost is the host name or IP address.
Remember: Before using the -h option, you should
run under the Java security manager with a customized security policy
and you should enable user authentication.
By default, the Network Server will listen to requests only on
the loopback address, which means that it will only accept connections from
the local host.
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